![]() ![]() ![]() To fix Blender exported meshes being incorrected rotated in Unity, once an Object is ready for export to *.fbx, in Object Mode select and then in Object Properties or Transform properties of the Sidebar ( N), change the Rotation value of X to -90 degrees (negative 90°), e.g. The information outlined below is a fail-safe option that sets the orientation at source forcing Blender and Unity to honour rotational data baked to the FBX file. ![]() To fix this meshes need to be rotated prior to export in Blender.ĭesign note: the orientation of a selection can be changed at export in Transform settings but not reliably. However, because both Unity’s development environment and Blender 3D use different cardinal orientations – Z Up for Blender, Y Up for Unity – exported content is often incorrectly rotated around the wrong axis meshes that lay flat in Blender will appear standing upright for example. Although Unity can import and work with *.blend files directly ( Blenders native file format) it’s often more useful to use *.fbx (FBX), largely because they don’t include extraneous scene data that has to be dealt with. ![]()
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